Multiplayer Platform

Real-time multiplayer
at global scale.

End-to-end multiplayer infrastructure — from matchmaking and real-time synchronization to voice chat and analytics — so you can focus on building great gameplay.

Active Sessions124,892
Matchmaking< 3s avg
Sync Rate60 Hz
Regions12 active
Global Uptime
99.99%
// Platform Services

Everything multiplayer
needs, in one stack.

A complete suite of backend services purpose-built for multiplayer games — eliminating the need to build and maintain complex networking infrastructure from scratch.

01

Matchmaking Engine

Skill-based and latency-aware matchmaking that connects players in seconds — with customizable ranking algorithms and queue management.

  • ELO / Glicko-2 support
  • Latency-based routing
  • Custom queue rules
  • Party & group matching
02

Real-time State Sync

High-frequency state synchronization across all connected clients with server-authoritative validation and client-side prediction.

  • Up to 60Hz sync rate
  • Server-authoritative model
  • Client-side prediction
  • Delta compression
03

Session Management

Lobby creation, player session tracking, reconnection handling, and graceful server migration — all managed through a simple API.

  • Lobby & room management
  • Auto-reconnect support
  • Session persistence
  • Graceful migration
04

Voice & Text Chat

Low-latency spatial voice chat and real-time text messaging with moderation tools, mute controls, and proximity-based audio.

  • Spatial audio support
  • Push-to-talk & open mic
  • Text chat with filters
  • Moderation dashboard
05

Leaderboards & Stats

Real-time leaderboards, player statistics tracking, and achievement systems with global, regional, and friend-based rankings.

  • Global & regional boards
  • Real-time updates
  • Custom stat tracking
  • Achievement system
06

Analytics & Telemetry

Deep insights into player behavior, server performance, match quality, and infrastructure health — with customizable dashboards.

  • Player behavior tracking
  • Match quality metrics
  • Server performance data
  • Custom dashboards
// How It Works

From lobby to gameplay
in milliseconds.

Our multiplayer pipeline handles the entire player journey — seamlessly connecting players to the best possible server with minimal latency.

01

Player Connects

Player authenticates and enters the matchmaking queue with preferences for region, mode, and skill level.

02

Match Found

Our engine evaluates latency, skill rating, and queue rules to find the optimal match within seconds.

03

Server Allocated

A dedicated server instance is spun up or assigned in the closest region to all matched players.

04

Game Session Active

Real-time state sync, voice chat, and analytics run seamlessly throughout the entire gameplay session.

// Platform Specs

Built for scale.

~/tby-multiplayer — stats
concurrent_usersMillions per deployment
matchmaking< 3s average queue time
sync_rateUp to 60Hz server tick
voice_latency< 50ms end-to-end
regions12+ global edge locations
apiREST + WebSocket + gRPC
sdkUnity · Unreal · Custom C++
uptime99.99% platform SLA

Ready to go multiplayer?

Let's build a multiplayer backend that scales with your player base — from launch day to millions of concurrent users.